Capcom Vancouver – United States
You have been the Franchise Project Manager on one or more large AAA titles from start to finish. You know what it takes to deliver a major, high… Glassdoor
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- Comp & Benefits
- Work/Life Balance
- Senior Management
- Culture & Values
- Career Opportunities
I have been working at Capcom Vancouver full-time for more than 3 yearsPros
- Full time employment in an industry that is heading more towards contract employment only
- Opportunity to work on AAA titles
- Ambitious people get the opportunity try interesting thingsCons
- Inability to focus on what makes the IP good and push the quality on those features and maintain them between sequels.
- Base of tech is terrible, making it difficult for quality software engineers and technical artists to provide support and quality tools. Tech is basically a house of cards, make one small change and the whole thing could break.
- Low paying, bonuses are small and always come with an excuse.
- Terrible (and notorious) overtime with a joke amount of comp-time at the end of a cycle.
- Executives are self-serving, and only concerned with what gets them ahead
- Suck ups and game-players are rewarded rather than hard workers, making for an environment where people step on others to get ahead and create a lot of animosity within teams.Advice to ManagementAdvice
- Recognize who key contributors are and focus on keeping them happy rather than just keeping the peace. If someone is screwing up -- do something about it. Don't allow for complacency and crap-quality.
- Remember who actually makes the game and keeps you in a job. It seems that is lost on a lot of upper management.Doesn't RecommendNegative OutlookNo opinion of CEO