Electronic Arts

  www.ea.com
  www.ea.com
There are newer employer reviews for Electronic Arts

 

good

Current Employee - Anonymous Employee
Current Employee - Anonymous Employee

I have been working at Electronic Arts

Pros

The environment is very nice. I like it

Cons

It is just too big.

829 Other Employee Reviews for Electronic Arts (View Most Recent)

Sort: Rating Date
  1. 2 people found this helpful  

    Inadequate compensation in QA

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - QA Project Lead in Montreal, QC (Canada)
    Former Employee - QA Project Lead in Montreal, QC (Canada)

    I worked at Electronic Arts full-time (more than 5 years)

    Pros

    - A lot of advancement opportunities
    - Great office looks and feel

    Cons

    - Cutthroat culture
    - Incredibly horrible compensation, even after several years of work and 2 promotions (more responsibilities and stress but no salary adjustment)
    - Preferred quantity over quality in workforce, resulting in poor work environment and unacceptable productivity/headcount ratio

    Advice to ManagementAdvice

    - Hire career QA staff
    - Pay within the norm of software quality assurance

    Doesn't Recommend
    Neutral Outlook
    Approves of CEO
  2. 3 people found this helpful  

    At EA, contractors are second-class citizens.

    • Comp & Benefits
    • Work/Life Balance
    • Senior Management
    • Culture & Values
    • Career Opportunities
    Former Employee - Anonymous Employee in Redwood City, CA (US)
    Former Employee - Anonymous Employee in Redwood City, CA (US)

    I worked at Electronic Arts as a contractor (more than an year)

    Pros

    Exceptionally talented workforce; relaxed environment; cutting edge projects; numerous on-site amenities; solid middle management; plenty of passion.

    Cons

    Hiring practices make it difficult to transition from contract to full-time; "second class" status as a contractor, including contractor email address and different colored badge, limited access to benefits, exclusion from events; reactionary upper management practices; constantly shifting internal structure; resistance to transparency.

    Advice to ManagementAdvice

    Teams can't gel and develop if contractors are constantly being cycled in and out of the system. Focus on hiring a few, really solid full-time people to drive your projects. You'll get far more out of it in the long run.

    Recommends
    Neutral Outlook
    Approves of CEO
There are newer employer reviews for Electronic Arts

Work at Electronic Arts? Share Your Experiences

Electronic Arts

 
Click to Rate
or

Your response will be removed from the review – this cannot be undone.