Working as a Senior Artist
What's it like to work as a Senior Artist? Read testimonies from real people who work as a Senior Artist—everything from work-life balance to career satisfaction. Hear from an expert and see top companies to work for as a Senior Artist.
Senior Artist Ratings
5T Senior Artist reviews for 3T companies
598 Senior Artist Jobs
Senior Artist Reviews
“Good work Environment and enjoyable”
“Enjoyable Work Environment”
“Happy Atmosphere among Artists”
“Customers are generally happy people it seems like.”
“I was extremely happy with the supervisor working layout.”
“Flexible time and enjoyable work”
““Fun Days” (game days, happy hours)”
Top Companies for Senior Artist
Technicolor offers a full spectrum of services to the entertainment industry. The company, which first brought color to the movies in the early 1900s, provides the film industry with post-production services such as film processing, special effects, and sound services. Technicolor is also one of the largest DVD and CD replication and distribution providers for the home entertainment industry, and has recently branched into electronic distribution and digital cinema services. The company has worked on major Hollywood films such as Superman Returns, "The Departed", and The Good Shepard. Technicolor is owned by French consumer electronics giant THOMSON and is part of that company's Services Division.
Established in 2004, Lakshya Digital is an interactive entertainment and Game Development Services studio.
We are one of the world’s leading visual effects, animation and stereo conversion companies for feature film and television, with studios in London, Vancouver, Mumbai, Los Angeles, Chennai, Montréal, Chandigarh, Hyderabad and Goa. Since the opening of our first studio in London in 1998 we’ve always focused on building close working relationships with filmmakers. We thrive on collaboration and the creative energy this provides, and we are dedicated to delivering excellence on every project we are involved with.
BYJU'S is an Indian multinational educational technology company, headquartered in Bengaluru, India. It was founded in 2011 by Byju Raveendran and Divya Gokulnath - passionate teachers and seasoned educationalists. Over the years BYJU’S has launched highly-effective and engaging learning programs to help students from LKG to class 12 learn better. BYJU’S aims to create new-age, global learning tools and is seated at the cross-section of technology, interactive content, and personalized learning methodologies. The company’s acquisition of Osmo, WhiteHat Jr, Aakash Educational Services Limited, Epic!, Tynker, Great Learning, Gradeup (now named BYJU’S Exam Prep) and GeoGebra has further diversified the fields of study and reach they offer. Through its group companies and its own flagship products, BYJU’S today offers learning solutions and products for learners ranging from pre-k students to adults seeking professional upskilling. With students in over 1,700 cities in India BYJU’S has a team of over 12,000 teachers who cater to them. In addition, they also have content and media experts, technologists, engineers, marketers and academicians who come together to create the state-of-the-art student experience it is known for today.
Zynga is a global leader in interactive entertainment with a mission to connect the world through games. To date, more than one billion people have played Zynga’s franchises including CSR Racing™, Empires & Puzzles™, Merge Dragons!™, Words With Friends™ and Zynga Poker™. Zynga’s games are available in more than 150 countries and are playable across social platforms and mobile devices worldwide. Founded in 2007, the company is headquartered in San Francisco with studios in the U.S., Canada, U.K., Ireland, India, Turkey and Finland.
Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Founded in 2003, Sumo Digital has grown exponentially from a rather humble beginning of just 12 people to well over 500 people spread across our four UK studios in Sheffield, Nottingham, Newcastle and The Chinese Room in Brighton, along with our India studio in Pune making us one of the largest developers in the UK video games industry. We have a proven track record of developing 60+ games across multiple formats based on well-known IPs and titles including Crackdown 3, Sonic Team Racing, Project Nova, Dead Island 2, HITMAN: Episode 5 – Colorado, LittleBigPlanet 3, Forza Horizon 2, Sonic & All-Stars Racing Transformed and Disney Infinity: Toybox Speed Way. Sumo Digital is a multi award-winning studio including Best Large Independent Studio at the DICE 2016 awards and a complement of TIGA and gamescom awards across our numerous titles including Best Family Game, Best Online and Social Game, Best Arcade Game and Best Casual Game. Part of the Sumo Group plc.
All Amazon teams and businesses, from Prime delivery to AWS, are guided by four key tenets: customer obsession rather than competitor focus, passion for invention, commitment to operational excellence, and long-term thinking. We are driven by the excitement of building technologies, inventing products, and providing services that transform the way our customers live their lives and run their businesses.
Scientific Games Corporation (NASDAQ: SGMS) is a leading developer of technology-based products and services and associated content for worldwide gaming, lottery and interactive markets. The Company’s portfolio includes gaming machines, game content and systems; table games products and utilities; instant and draw-based lottery games; server-based lottery and gaming systems; sports betting technology; loyalty and rewards programs; and interactive content and services.