GREE International Entertainment Interview Questions | Glassdoor.co.in

GREE International Entertainment Interview Questions

Interviews at GREE International Entertainment

52 Interview Reviews

Experience

Experience
32%
25%
43%

Getting an Interview

Getting an Interview
42%
30%
14%
7
5
2

Difficulty

2.8
Average

Difficulty

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  1. Helpful (1)  

    Game Level Designer Interview

    Anonymous Interview Candidate in San Francisco, CA (US)
    No Offer
    Negative Experience
    Average Interview

    Application

    I applied online. The process took 2 weeks. I interviewed at GREE International Entertainment (San Francisco, CA (US)) in July 2016.

    Interview

    Phone interview with HR, followed by a phone interview with a Lead Designer, followed by a test. I completed the test, and HR responded that I passed the test. Then they sent me a few more emails asking about my availability, which I was fully ready to work. Then the emails mysteriously stopped without a reason.

    Interview Questions

    • What new card would I add to Hearthstone and what new game mode would I introduce to Hearthstone?   Answer Question

  2.  

    Designer Interview

    Anonymous Interview Candidate
    No Offer
    Negative Experience

    Interview

    Applied. Few weeks later got a message from a recruiter saying they were interested and requested dates for when we could talk for a phone interview. After sending them the dates received no communication for 2 weeks. Sent a follow up email and message and still nothing. Then received a standard automated rejection email out of the blue.

  3. Helpful (5)  

    Android Developer Interview

    Anonymous Interview Candidate in San Francisco, CA (US)
    No Offer
    Neutral Experience
    Average Interview

    Application

    I applied through a recruiter. The process took 3 weeks. I interviewed at GREE International Entertainment (San Francisco, CA (US)) in May 2015.

    Interview

    Round 1: Casual discussion with recruiter regarding background, technical skills

    Round 2: "Take home" coding test through hackerrank.com.

    Round 3: Phone call with Software Developer. Asked to create a stack object with O(1) time for push, pop and getMin operations.

    Interview Questions

    • Provide different types of encryption based on standard QWERTY keyboard layout (flip keyboard horizontally, flip keyboard vertically, shift keyboard). Given 2 hours to complete coding exam.   Answer Question

  4.  

    Senior Games Systems Designer Interview

    Anonymous Interview Candidate in San Francisco, CA (US)
    No Offer
    Positive Experience
    Average Interview

    Application

    I applied through a recruiter. The process took 4 days. I interviewed at GREE International Entertainment (San Francisco, CA (US)) in May 2015.

    Interview

    I applied to Gree pretty late in my interview process. While they got back to me very quickly, I was all set to do several final interviews that week with a number of other companies. They expedited the interview process so that they could get me onsite in a matter of days. The rapidity of the process was a bit stressful, but it was amazing how they worked with me. I had two phone screenings, a test, and then the onsite in 4 days. The most stressful part was completing the systems test with only a day to turn it around. However, they were understanding about the time frame, and I think they cut me a little slack, as even I was not completely happy with my first and only pass on my answers.

    Onsite most of the people I met gave me very open ended questions. They seemed more interested in how I would answer and what my thought process was than whether I had the "right" answer. I met with a Design Lead, a Mid Level Design, a Data Driven Product Manager, a Senior Product Manager, and my meetings were book ended by discussions with my HR contact. The one uncomfortable experience was the questions fielded by the Senior PM. As I said most of the interviewers seemed interested in how I would answer questions, she seemed to be looking for very specific answers. I got the sense the Senior PM was looking for an ally, someone who would be on her side, but I wasn't sure what exactly her thought processes was. She asked me very specific questions about hardcore game monitization and didn't seem to agree with my philosophies regarding testing and user psychology, or proposed solutions to monitization issues.

    The best part was that they gave me a lot of feedback. The fact that they did this is why I am writing this review, I gather they didn't do this in the past and it has been a sore point. I don't know if they changed their policy about giving feedback based on reviews from this site, but if so it is nice to see a company actually learn from what people say on Glassdoor. Anyway, they basically confirmed what I had thought. They told me the designers were very confident in my Systems abilities, that my Data Analysis skills came off as very strong, however that they were not so sure about my understanding of hardcore games. This sort of confirmed what I thought about my interview with the Senior PM. Perhaps I am deluding myself, believing what I want to, however when I talk to others in the industry who know me well they laugh about that comment. Anyway, if that was the case, that she wanted an ally more than a good designer, I probably wouldn't have enjoyed our working relationship long term. So, it's all for the best really.

    Interview Questions

    • They gave me chart showing the power of players over time broken down by quartiles (percentile ranges), they then asked me to interpret the graph.   1 Answer

  5. Helpful (2)  

    Software Engineer Interview

    Anonymous Interview Candidate in Dallas, TX (US)
    No Offer
    Negative Experience
    Average Interview

    Application

    I applied through college or university. The process took 1+ week. I interviewed at GREE International Entertainment (Dallas, TX (US)) in March 2015.

    Interview

    I applied through college or university. The process took a monthDetails
    One technical phone screen, followed by a 2 hour remote coding test, followed by an all day on-site interview.

    My overall interview experience was exhausting. People were nice, enjoyed answering some of these questions, including the coding test. I was positive about getting an offer but got rejected because they were looking for a principal engineer with more than 5-7 years of experience. That was such a big turn-off for me as they did not make this clear from the beginning at all. And the kind of experience they were looking for, wasn't mentioned anywhere in my resume. I am surprised why they even considered me for this role and invited me over for an all-day interview expecting a level of experience that I clearly didn't have! It was such an exhausting experience and such a waste of both of our time

    Interview Questions

    • 1. Questions on C#, design patters, interfaces Vs Abstract classes, partial classes etc
      2. Deep knowledge on maths and trigonometry: Sin, Cos, formula for dot product, cross product including derivations, determinants of matrices, and much more in-depth knowledge on vector algebra.
      3. Some basic questions on Unity game engine such as game objects, transforms, parenting of model imports etc
      4. Behavioural questions - where do you want to see yourself in 5 years, what style of career do you want to carve for yourself   Answer Question

  6.  

    Software Engineer Interview

    Anonymous Interview Candidate in San Francisco, CA (US)
    No Offer
    Negative Experience
    Difficult Interview

    Application

    I applied online. The process took 2 weeks. I interviewed at GREE International Entertainment (San Francisco, CA (US)) in March 2015.

    Interview

    A brief phone interview with HR and then online coding challenge.
    Language options for the coding challenge are pretty limited even though they were hiring non PHP/Go engineers.
    If you don't have the working knowledge of PHP or Go, it is hard to solve all the problems in a short amount time and they don't really care if you know other languages or have experiences in software engineering.

    Interview Questions


  7.  

    Software Engineer Interview

    Anonymous Employee in San Francisco, CA (US)
    Accepted Offer
    Positive Experience
    Average Interview

    Application

    I applied in-person. The process took 4+ weeks. I interviewed at GREE International Entertainment (San Francisco, CA (US)) in March 2015.

    Interview

    I applied in person, followed by a phone screen, online technical test, and an on-site interview. Normal interview process and good communication with the technical recruiter. It took a little longer than average because I was also interviewing with other companies, so it was sometimes difficult to coordinate the schedules. Questions are standard programming interview questions from sites such as LeetCode. There were also some system design and server questions thrown in.

    Interview Questions

    • Most questions are covered under NDA so I can't disclose. Nothing is terribly tricky, but prior studying is recommended.   Answer Question
  8.  

    Game Programmer Interview

    Anonymous Interview Candidate
    No Offer
    Neutral Experience
    Average Interview

    Application

    I applied through a recruiter. The process took 1+ week. I interviewed at GREE International Entertainment.

    Interview

    Interview went as expected. Phone screen, tech call, programming project, on site.
    Everyone was very friendly, had some good conversations with the dev team.

    The on site interview was very disorganized. Got dropped into a room and immediately got into dev questions. Not usually a problem, but typically you meet with HR, they talk a bit about HR type stuff and tell you what to expect over the course of the day... this didnt happen, so stress / nervousness took over as such an abrupt start was unexpected.

    Being out of the interviewing scene for a few years, I wasn't really prepared for all the academic / obscure questions, so after my first interviewer (which I kind of fumbled), my fate was already sealed and the decision was made.
    I spoke to 2 others after that which went well, but all throughout, no practical questions, no questions related to the tech or language they were hiring for, no real questions that allowed me to show any of my experience as related to the job description.

    I dont mind that I didnt get the job, but I do wish they took the time to actually interview me instead of making the decision after the first hour based off of stuff no one actually uses in general programming.

    Interview Questions


  9.  

    Level Designer Interview

    Anonymous Interview Candidate in San Francisco, CA (US)
    No Offer
    Negative Experience
    Average Interview

    Application

    I applied through a recruiter. The process took 3 weeks. I interviewed at GREE International Entertainment (San Francisco, CA (US)) in February 2015.

    Interview

    I was lucky enough to have an amazing recruiter put in a good word for me at Gree which led to them "giving me a chance". The recruiter liked me because we had chatted a few times over the phone and he could tell I'm a nice guy and passionate, skilled, and motivated. I think I "passed" the design test because an interview followed and they asked questions about why I chose to include the mechanics I did. I was caught off guard with a surprisingly specific, in depth question about how the game specifically works on mobile. Even though I bombed the one question, the whole interview was very distant and impersonal. I got the feeling that they were only interested in talent, not at all about the person which is sad. From the other reviews I've read, it seems like I'm right. If you can do the same thing everyone else has already done, regardless of your personality, you're good for the job that won't advance your career.

    Interview Questions

    • Tell me about your past work experiences. Why mobile games? Why did you make these decisions on your design test? How are your programming/scripting skills? How would I compensate for a game heavily inspired by an RTS game for PC being on mobile when mobile devices are limited by less screen space, less processing power, and simple touch gestures?   Answer Question

  10. Helpful (3)  

    Senior Software Engineer Interview

    Anonymous Interview Candidate in San Francisco, CA (US)
    No Offer
    Negative Experience
    Difficult Interview

    Application

    I applied through a recruiter. The process took 3+ months. I interviewed at GREE International Entertainment (San Francisco, CA (US)) in January 2015.

    Interview

    One technical phone screen, followed by a 2 hour remote coding test, followed by an all day on-site interview.

    My overall interview experience was exhausting. People were nice, enjoyed answering some of these questions, including the coding test. I was positive about getting an offer but got rejected because they were looking for a principal engineer with more than 5-7 years of experience. That was such a big turn-off for me as they did not make this clear from the beginning at all. And the kind of experience they were looking for, wasn't mentioned anywhere in my resume. I am surprised why they even considered me for this role and invited me over for an all-day interview expecting a level of experience that I clearly didn't have! It was such an exhausting experience and such a waste of both of our time!

    Interview Questions

    • First phone screen: Vector mathematics and algebra basics, like direction of vectors, addition, subtraction and dot product etc   Answer Question
    • Second Phone Screen was a 2 hour coding test. I was asked to solve the famous Island Problem - Given a matrix of 1s and 0s, 1 representing land and 0 representing water, an island represents a cluster of 1s that are connected with 1s in the top, bottom, left and right indexes, and diagonals don't count. I was asked to submit a working code to count the number of islands in the given matrix   1 Answer
    • On-Site Interviews: I had in total 5 people interviewing me back to back, without any breaks in between. It also included a 90 minute coding test similar to the remote coding test. I had to produce a working code to implement a series of encoding functions such as left shift, right shift, flip etc of a matrix of characters in the keyboard. And it needs to run for a given set of test cases.

      Topics I was asked in the interviews are the following:
      1. Questions on C#, design patters, interfaces Vs Abstract classes, partial classes etc
      2. Deep knowledge on maths and trigonometry: Sin, Cos, formula for dot product, cross product including derivations, determinants of matrices, and much more in-depth knowledge on vector algebra.
      3. Some basic questions on Unity game engine such as game objects, transforms, parenting of model imports etc
      4. Behavioural questions - where do you want to see yourself in 5 years, what style of career do you want to carve for yourself, etc   Answer Question

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