I worked at Activision full-time (Less than a year)
Good and relaxed working environment, can dress very casually to work.
Very short-term contract, once project complete, will have to leave.
I applied online. The process took 2 weeks. I interviewed at Activision (Los Angeles, CA (US)) in May 2018.
It was a very professional yet friendly and engaging process. It Was one on one with the project leads. It was handled very well and ran very smooth. I would recommend this process to other hiring departments.
"The Activision segment saw a solid 45% growth in net revenues in Q1, primarily led by Call of Duty: WWII, which was released in Nov '17. The growth was also aided by Call of Duty: Black Ops III.
Looking forward, the company plans to release Call of Duty: Black Ops 4 later this year, and this will likely aid the segment growth. We estimate the average active monthly users to be around 50 Mil, and average revenue per user to be $53 for 2018."
Paul Yan began working at the Toys For Bob studio as a character animator and technical director right at the end of Madagascar’s production. Before he joined Toys For Bob, Yan had worked in the web development industry and quickly learned the demands of making a video game, especially one that had to adjust quickly to a changing script and character list while the film was in development.
“I quickly found out that video games are harder than web development,” Yan said with a laugh. “It’s a different type of software, but still very fun. It takes an army."