I have been working at Activision full-time (More than a year)
Making an impact on some of the largest franchises in gaming, and not just an impact, but a significant impact, partly due to the fairly decentralized nature of the company, where each part of the business (studios, corporate teams, etc) are fairly small (<250 people).
On the flipside, the level of autonomy and decentralization does make decision making/follow-through an occasionally tumultuous process.
Advice to Management
Overarchingly, Activision shepherded through the top two selling games last year, with Destiny 2 and Call of Duty WWII, nevermind the Crash Bandicoot remaster being the top selling game of the year at the time of its launch (June), so keep doing what you're doing with the same emphasis on building top-selling, AAA franchises!
I applied through an employee referral. The process took 2 weeks. I interviewed at Activision (Albany, NY (US)).
First I was tasked with a programming test, I passed and had a phone interview with two engineers. They asked about tech questions about C++ and C#, how I felt about the prior programming test, what games I had been playing, etc. Pretty random questions and they sounded very tired and wasn't too curious about my past experience and why I wanted to do tools development.
We are excited and honored to be included in Fast Company's 2018 Worlds #MostInnovative Companies.
It takes heroes to make heroes - are you ready for your cape? We're hiring! #ATVI
Activision Blizzard, Inc has been named to the 2018 Fortune “100 Best Companies to Work For” list for the 4th year in a row!
"To connect the world through epic entertainment, we recruit and develop the world's best talent," said CEO Bobby Kotick. "We're proud to be recognized for so many years as one of the best companies to work for. We remain committed to constant improvement so we are always one of the very best places to work."
Ready to release your inner hero ? We're Hiring! #ATVI #100bestcos