Working at Ready At Dawn Studios |

Ready At Dawn Studios Overview

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Irvine, CA (US)
1 to 50 employees
Company - Private
Sports & Recreation
Unknown / Non-Applicable
Ready At Dawn Studios® was founded in 2003 by senior members of Naughty Dog® and Blizzard Entertainment® and set a new standard for PSP® games with its multi-million selling, Game of The Year award winning titles Daxter™ and God of ... Read more

Mission: Ready At Dawn® is a game development studio with a single mission: making fun games a lot of people want to play.

Ready At Dawn Studios Reviews

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Recommend to a friend
Approve of CEO
Ready At Dawn Studios CEO Paul W. Sams
Paul W. Sams
7 Ratings
  • Helpful (10)

    " will learn a valuable lesson here!"

    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Former Employee - Artist in Irvine, CA (US)
    Former Employee - Artist in Irvine, CA (US)
    Doesn't Recommend
    Negative Outlook
    Disapproves of CEO

    I worked at Ready At Dawn Studios full-time (More than 3 years)


    ... Great studio for entry-level/go-getter type people. The studio facility is great, with wide open floors and natural sunlight. There are a few very talented people around in tech and art (they are getting less these days, though).The studio space is fairly new (2 yrs) and most of the tech and furniture setup are brand new with a smooth European-designed look. Management has a high bar for aesthetics and company presentation.


    They told the team to write positive reviews on Glassdoor, which should tell you a lot about the type of mentality coming from upper management. The studio is poised filled with dishonesty and has a heavy testosterone driving work culture. Best ideas always win? Unfortunately that's not the case here. During The Order 1886 the core team didn't want any team members to bring in ideas to the IP and its ongoing development. Directors were (and still are today) out of sync with each other lacking a true vision for their current games and the broader future of the studio. Leads are filled with arrogance (since both owners are super-rich and like to show it) and mainly stick around because they have weird personalities incompatible with other dev. teams. One of the owner wears many hats (CEO, Creative Director, HR) which makes it impossible to understand a clear direction for the games developed there. The actual CEO (off-site) is never at the studio and only shows up at Christmas parties! Review and performance cycles for employees are missed and or delayed most of the time.

    Advice to Management

    You're not as big of a dev. studio as you would like to be ... Your egos are in the way! Calm down, focus on the people you work with and value their input and ideas... Rethink your company philosophy! You make game not because you like to play games that your passionate about, but because you want to make money! Oh, and please realize that not everything your Art and Design Director is telling you is gold! Generally, improve leadership and mentoring among directors and leads if you want to keep good people around that can produce great games for you...

See All 22 Reviews

Ready At Dawn Studios Photos

Ready At Dawn Studios photo of: Ready At Dawn Through the Years
Ready At Dawn Studios photo of: Team Meetings are held inside our screening room.
Ready At Dawn Studios photo of: Dev desks
Ready At Dawn Studios photo of: Large studio kitchen, free snacks and drinks!
Ready At Dawn Studios photo of: 4-player arcade cabinet, missing from photo is a ping pong table
Ready At Dawn Studios photo of: Workstations + Main company kitchen/arcade
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Ready At Dawn Studios Interviews



Getting an Interview

Getting an Interview





    Level Designer Interview

    Anonymous Interview Candidate
    No Offer
    Negative Experience
    Difficult Interview


    I applied online. I interviewed at Ready At Dawn Studios.


    I applied by sending in an email as instructed on their website. The next day I got an email from their recruiter who sent me a Level Design test, before ever mentioning an interview. I spent about 15-20 hours creating a comprehensive design document according to their test. After submission, I never heard anything until following up. I was told it would be about 2 weeks before hearing back. After this time, I got no response, so I followed up again. My email was completely ignored. Do not waste your time completing a test like I did without at least first getting an interview. Very poor taste left in my mouth after this, they are only looking for fresh ideas from designers without the intent to hire.

    Interview Questions

    • Will you complete a Level Design test for us?   1 Answer
See All 7 Interviews

Ready At Dawn Studios Awards & Accolades

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