I have been working at Sledgehammer Games full-time
* You get to work on Call of Duty
* The people that still work here are cool
* Everyone that knows how to make games quit
* Non-Competitive Wages
* Untrustworthy Leadership and HR
* No direction toward future
* No real studio management
* No perks
* Mass attrition
* No real culture
I applied through a recruiter. The process took 2 weeks. I interviewed at Sledgehammer Games (Foster City, CA (US)) in January 2014.
I contacted the recruiter at that time on LinkedIn, expressing my interest and showed my portfolio. The recruiter sent me an art test. The art test was fast, and I did lose sleep.
Next I had a phone interview with an HR person, then a Skype interview with my lead. He pointed out some areas of the art test that could be improved. I made the improvements and resubmitted.
Then I had a Skype marathon interview with 4 groups of 2-3 people, which in total lasted 2-3 hours. After that I received a job offer.
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