Working at Sledgehammer Games | Glassdoor.co.in

Sledgehammer Games Overview

Foster City, CA (US)
51 to 200 employees
Activision
2009
Company - Private
Computer Hardware & Software
Unknown / Non-Applicable
Unknown
Sledgehammer Games, developers of Call of Duty: Advanced Warfare is hiring!

 Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture ... Read more

Sledgehammer Games Reviews

3.4
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Aaron Halon
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  • Helpful (5)

    "A Company in a Transitional Period"

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    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee

    Pros

    - Dev teams are made up of mostly good people that are passionate about making the best games possible

    - Studio has a culture of playtesting and sharing feedback

    - Learning opportunity to work with a large team on the biggest AAA franchise around

    - New studio head has more trust from people on the ground. There's a lot of work to do to reform studio culture, but I think he's pushing in the right directions.

    Cons

    - Industry low pay for the area, underwhelming bonuses

    - No company pride; people bond/gossip over their mistrust of HR/Recruiting/Leadership/Activision as there is little transparency. There is often a discrepancy between our stated company values and our daily practices.

    - Contract system is predatory. Many contract employees are strong contributors, but are kept on contracts for 1-2 years and then let go.

    - Staffing per department is inconsistent and teams generally run lean due to headcount limitations; some teams have very bad crunch while others have more manageable schedules. Crunch is never "mandatory" but it's pressured by the culture, which creates the same result.

    - Management has scoping issues, which caused us to ship a buggy game with broken features and damage the company reputation. Constant content updates create a myopic mentality of cramming in changes at the very last minute rather than focusing on stability.

    - Philosophy of downsizing after every project and reloading for the next game limits ability of company to retain talent in order to make the leap from making 80% games to 90% games.

See All 57 Reviews

Sledgehammer Games Interviews

Experience

Experience
56%
11%
33%

Getting an Interview

Getting an Interview
40%
30%
30%

Difficulty

3.0
Average

Difficulty

Hard
Average
Easy
  1.  

    QA Tester Interview

    Anonymous Interview Candidate in Foster City, CA (US)
    No Offer
    Negative Experience
    Easy Interview

    Application

    I applied online. The process took 2 weeks. I interviewed at Sledgehammer Games (Foster City, CA (US)) in September 2017.

    Interview

    Very unprofessional took weeks to set up in person interview. Sent out response emails and never got a reply. Interview process was easy. Being passionate for the position doesn't get the job.

    Interview Questions

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Sledgehammer Games Awards & Accolades

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