Working at Sledgehammer Games | Glassdoor.co.in

Sledgehammer Games Overview

Foster City, CA (US)
51 to 200 employees
Activision
2009
Company - Private
Computer Hardware & Software
Unknown / Non-Applicable
Unknown
Sledgehammer Games, developers of Call of Duty: Advanced Warfare is hiring!

 Sledgehammer Games was founded with a singular goal: Achieve Excellence. We have a state of the art facility, an industry leading development team, and a studio culture ... Read more

Sledgehammer Games Reviews

3.3
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Recommend to a friend
Approve of CEO
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Aaron Halon
0 Ratings
  • "Worst time to join - Run!"

    StarStarStarStarStar
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Comp & Benefits
    • Senior Management
    Current Employee - Anonymous Employee
    Current Employee - Anonymous Employee
    Doesn't Recommend
    Negative Outlook
    No opinion of CEO

    I have been working at Sledgehammer Games full-time

    Pros

    * You get to work on Call of Duty
    * The people that still work here are cool

    Cons

    * Everyone that knows how to make games quit
    * Non-Competitive Wages
    * Untrustworthy Leadership and HR
    * No direction toward future
    * No real studio management
    * No perks
    * Mass attrition
    * No real culture

See All 56 Reviews

Sledgehammer Games Interviews

Experience

Experience
55%
18%
27%

Getting an Interview

Getting an Interview
50%
25%
25%

Difficulty

3.0
Average

Difficulty

Hard
Average
Easy
  1.  

    Artist Interview

    Anonymous Employee in Foster City, CA (US)
    Accepted Offer
    Neutral Experience
    Difficult Interview

    Application

    I applied through a recruiter. The process took 2 weeks. I interviewed at Sledgehammer Games (Foster City, CA (US)) in January 2014.

    Interview

    I contacted the recruiter at that time on LinkedIn, expressing my interest and showed my portfolio. The recruiter sent me an art test. The art test was fast, and I did lose sleep.

    Next I had a phone interview with an HR person, then a Skype interview with my lead. He pointed out some areas of the art test that could be improved. I made the improvements and resubmitted.

    Then I had a Skype marathon interview with 4 groups of 2-3 people, which in total lasted 2-3 hours. After that I received a job offer.

    Interview Questions

    • Explain your workflow on creating the art test.
      What would be your favorite thing to model?
      How would you go about creating a realistic asset without photo reference?   Answer Question
See All 12 Interviews

Sledgehammer Games Awards & Accolades

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