Mission: We are a work hard/play hard team, and foster a collaborative, fun and creative environment, where we enable our developers to do the best work of their careers. We invest and support in the growth and development of our people as a core value, and structure our teams so that ...
I worked at Treyarch full-time
Large bonuses and high profile content. Brilliant talent and hard working people.
75-100 hours per week almost all the time. Meetings on Sunday night and phone calls in the middle of the night were not uncommon.
Advice to Management
Listen to your managers and senior people instead of repeating the same mistakes. Get more than 1 HR person.
I applied online. The process took 2+ months. I interviewed at Treyarch in April 2017.
First round online skype interview, then a long wait, followed by a final round online skype interview interview (1 hour), with 1 hour allotted time programming test that had a code / paper section.
Recruiter was very nice, interviewers were personable. Skype can be rough.
Gave feedback after interview.
At Comic-Con we joined together with a roomful of Zombies fans for a truly epic, one-of-a-kind experience. Read more on our celebration of 10 Years of Zombies from Aether to Chaos… http://glassdoor.com/slink.htm?key=vQGbV
Treyarch will once again redefine the Call of Duty experience when it launches Call of Duty: Black Ops 4 on October 12. Co-studio head Dan Bunting helps to lead this team of developers in writing the next chapter of the Black Ops franchise. We sat down with Dan Bunting during E3 to talk about Call of Duty: Black Ops 4 and his experience working on Call of Duty for almost 15 years