Mission: We are a work hard/play hard team, and foster a collaborative, fun and creative environment, where we enable our developers to do the best work of their careers. We invest and support in the growth and development of our people as a core value, and structure our teams so that ...
I have been working at Treyarch full-time (More than 10 years)
bonus, great office, benefits, lunches and dinners, holiday party in Las Vegas,
too much overtime, to much producers, no diversity, slow growth
I applied online. I interviewed at Treyarch (Santa Monica, CA (US)) in April 2017.
The process started with me applying online. After some time I was contacted and was sent a design test which I had a week to do. After the design test I had several phone interviews and an eventual skype interview with multiple teams.
At Comic-Con we joined together with a roomful of Zombies fans for a truly epic, one-of-a-kind experience. Read more on our celebration of 10 Years of Zombies from Aether to Chaos… http://glassdoor.com/slink.htm?key=vQGbV
Treyarch will once again redefine the Call of Duty experience when it launches Call of Duty: Black Ops 4 on October 12. Co-studio head Dan Bunting helps to lead this team of developers in writing the next chapter of the Black Ops franchise. We sat down with Dan Bunting during E3 to talk about Call of Duty: Black Ops 4 and his experience working on Call of Duty for almost 15 years