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Electronic Arts Software Engineer III Reviews

Updated 28 Jul 2020

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4.0
92%
Recommend to a Friend
70%
Approve of CEO
Electronic Arts CEO Andrew Wilson
Andrew Wilson
8 Ratings
  1. "Review"

    4.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Contractor - Quality Analyst III in Hyderābād
    Recommends
    Neutral Outlook
    No Opinion of CEO

    I have been working at Electronic Arts for more than 5 years

    Pros

    1. Little work pressure. 2. Very organized workstations. 3. Healthy team.

    Cons

    1. Not very good hikes. 2. Very less full-time opportunities for QA

  2. Helpful (1)

    "Penny Wise Pound Foolish"

    2.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Employee - Software Engineer III in Hyderābād
    Doesn't Recommend
    Neutral Outlook
    No Opinion of CEO

    I have been working at Electronic Arts full-time for more than 5 years

    Pros

    Good work life balance, Annual Christmas vacation, Gaming areas in office Fun at work. Freedom of expressing ideas

    Cons

    Company has strange policies on expenses. They will save printer toner while millions of euros will be squandered in purchasing wrong software, wrong contracts. Then again a new software/service contract will be bought. This cycle goes on every few years. Even on projects they will ask to avoid travel for meetings. And if you travel, pay from your own pocket and then get reimbursed. HR Policies in India are somewhere between terrible and pathetic. They are unable to provide even basic medical cover. Recently there has been huge attrition i middle management, Thankfully.

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  3. "Delivery Manager"

    3.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Employee - Se III in Hyderābād
    Recommends
    Neutral Outlook

    I have been working at Electronic Arts full-time for more than 10 years

    Pros

    Working environment is very good. Different types of projects flow evrey time.

    Cons

    Promotions should be handled in efficient manner. Training is provided to required employees.

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  4. "Nice company"

    4.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Employee - Se III in Hyderābād

    I have been working at Electronic Arts full-time for more than a year

    Pros

    - Good working environment - Young energetic work force - a good package if you join lateral - Not a lot of process that makes it suffocating. Just enough processes to keep things going without bothering the employee a lot. - No dress code as such

    Cons

    - Some office politics(happens in all companies). - Slow growth rate. - low hikes.

  5. Helpful (4)

    "What was and what could have been"

    2.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Former Employee - Software Engineer III in Orlando, FL
    Doesn't Recommend
    Positive Outlook
    Disapproves of CEO

    I worked at Electronic Arts full-time for more than 5 years

    Pros

    When i first started it was a fun place to work with people who cared about what they were building and more importantly would allow innovation and autonomy. People on my immediate team were competent and fun to work with. The company is not going anywhere (as long as the FIFA license stays in place.. god knows they can't rely on IP)

    Cons

    Leadership teams are beyond incompetent (from a web engineering perspective) Constant "re-organizations" for upper management (to justify their roles with the company) waste so much time and effort that could be spent on building amazing things. NO vision for the products Every product town hall turns into a social justice seminar when it should be spent advising on company health and what new things are going to be built. The web team at EA has become run by people who have no business being in their roles. It takes years to get any kind of project out the door and once they do, the leadership team tries to distance themselves from the failures and pawn off on the engineers and lower product teams. They then go into "re-organization and re-branding" mode in an attempt to save face and then spend another couple years trying to release a product that is neither innovative or even relevant in the scope of the industry and longer. Instead of talking about how the fix the lack of vision on the product, every town hall devolves into complaining about social justice issues like what EA is doing about gender fluid profiles. Management spends too much time catering to things that don't matter and providing lip service to exciting things that never materialize. Pay is not the best for the job you are doing. They rely on their name to attract people, but the better engineers always end up leaving for something better.

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  6. Helpful (1)

    "Software Engineer III"

    5.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Current Employee - Software Engineer III in Vancouver, BC
    Recommends
    Neutral Outlook
    Approves of CEO

    I have been working at Electronic Arts full-time for less than a year

    Pros

    Good work-life balance, good compensations

    Cons

    Too much enterprise-level, Not much challenging

  7. Helpful (10)

    "Careful"

    2.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Software Engineer III in Vancouver, BC
    Doesn't Recommend
    Positive Outlook
    Disapproves of CEO

    I worked at Electronic Arts

    Pros

    Near where I live, bonus at the end of the year, possible to work from home. Games can be cheap to buy.

    Cons

    If the management (who take 0 risks most of the time from fear), end up late on a software deliverable, they will seek out the weakest link in the development team and very aggressively apportion all blame. I've worked there twice, and I've been in meetings where "who is taking this one" has been discussed. You would not believe how this place works inside. It's full of cowards, be prepared to high five all the right people and you will get on fine. Speak up against bad decisions, or bad planning and you will be out the next time they need a scapegoat.

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  8. Helpful (3)

    "I have seen the transition"

    4.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Former Employee - Software Engineer III in Vancouver, BC
    Recommends
    Positive Outlook
    Approves of CEO

    I worked at Electronic Arts full-time for more than 8 years

    Pros

    I worked as a software engineer for more than 8 years. I have experienced the culture transition first hand. Work is meaningful (maybe because I got to work on the game I'd been playing growing up) and nothing beats the feeling of shipping a world class AAA title. The new EA is great for Work-life balance. Crunch happens but most of us wanted to be there to make sure the product we made could be the best it could be before reaching the hands of consumer. Everyone gets additional time off after project ships as a compensation for the extra time spent.

    Cons

    Career oppurtunity is limited. Managers are 95% non technical. I see this as the biggest issue for managing engineering teams. Really should look at what the new tech company is doing and have engineers report to engineers and project management should be separate. Work environment may be political compare to the tech companies in the silicone valley bubble.

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  9. Helpful (1)

    "Engineer's take on a big but fun company"

    3.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Software Engineer III in Vancouver, BC
    Recommends
    Positive Outlook
    No Opinion of CEO

    I have been working at Electronic Arts

    Pros

    Fun place to enter on a daily basis. Full of artists, nerds and business types. SOmethign for everyone. Lots of smart folks too.

    Cons

    Very high stress enviornment. It can have quite a lot of overtime during crunch time. Being a large company there is also a lot of bureaucracy.

  10. Helpful (2)

    "Software Engineer 3"

    3.0
    • Work/Life Balance
    • Culture & Values
    • Career Opportunities
    • Compensation and Benefits
    • Senior Management
    Former Employee - Software Engineer III in Redwood City, CA
    Doesn't Recommend
    Positive Outlook
    No Opinion of CEO

    I worked at Electronic Arts full-time for more than 3 years

    Pros

    * Good benefits - employee stock purchase plan, discounts at company store, IRC (a place where you can check out games or movies for free for a week, which really helps you keep up to date on games and research games that you wouldn't normally buy) * Organized process - production staff is good at running teams efficiently and communicating across teams, as well as maintaining task schedules and making sure deadlines are transparent and well communicated to the team * Strong mentorship culture - I always felt like I had a clear go-to senior engineer for mentorship, and the mentor was spent enough time to help me grow in the technical skills that would allow me to proceed in my career path

    Cons

    * Top-down management: I often felt that game designs were handed down to me to be implemented to a spec, as opposed to feeling like I could be part of a creative process. Attempts to improve upon the spec were not impossible to get designers and production to buy into, but I never felt rewarded for doing so. It was generally more rewarded to deliver work on schedule than to actually deliver fun gameplay. * Professionalism - depending on what team you are on, you may run into team members that act kind of frat boy-ish. On the Sims team, there was a shipping tradition that the team called "Forties to Final" where team members drank way too much alcohol to celebrate shipping a finished expansion pack. It used to be conducted during work hours and in the same offices where you worked, which was a little uncomfortable if you didn't want to participate. I think this kind of culture may be just on the Sims, and if you are on a different team the experience may vary. * Poor work life balance - When the game is close to shipping, you should expect to live at work for several months to a year. My team had a policy that when we were close to ship, you had to be at zero bugs everyday before you went home. But sometimes bugs came in late in the day that could take up to a whole day to fix. That basically meant you couldn't go home that night. I have no idea how that policy was fair.

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