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Twistory Entertainment Studios

Is this your company?

Worst Leadership but Great talent - Artist Twistory Entertainment Studios Employee Review

2.0
13 Oct 2014
Recommend
CEO approval
Business outlook

Pros

Work with some pretty talented fun people Kitchen is always stocked Video Games Made Great Friends (who all have gotten fired from there or quit) Has Great potential but until they know what they actually want to do and focus on that and get new management, they will never go anywhere.

Cons

Two people in Charge are on two different pages Both of them have no talent and nothing to back up why they are in their positions No idea what the companies actual goal is Promised benefits but you know how the story goes mink

Explore other reviews about Twistory Entertainment Studios

5.0
28 Sept 2014
Anonymous employee
Recommend
CEO approval
Business outlook

Pros

Dude, this place #%$%ing shreds. Everyone here is insanely talented. The guys on top are approachable and really down to earth. The projects are really awesome and definitely have the ability to turn heads. There are people from all walks of life that bring really neat stuff to the table. You will have your time to shine and be known for your work.

Cons

Parking is a total drag, but honestly there isn't really anything the studio can do about it. At times, it seems as though we're competing against one and other with our work, but it's pretty healthy for the most part.

2
2.0
26 Jan 2015
Recommend
CEO approval
Business outlook

Pros

Upon starting here, I was immediately drawn to the energy, and potential of the in-house projects, and the reception of employee input. - Great starting gig for graduates, and interns. - Decent challenges for experienced, and senior staff. - Talented artists, and engineers. - Clean environment, with focus on showing off creativity. - Laid back work ethic. - Monthly video game tournaments.

Cons

When the honeymoon phase ended, the company's glaring lack of direction became apparent, and increased throughout my time as an employee. I was part of the staff laid off due to a crippling downsize. While I'm not bitter, I am flatly disappointed. None of the studio heads have a solid game-industry background, leading to hasty development plans with no clear goal in sight. Their "flagship" title was a financial failure by any measure when I started, yet they continued to pour immeasurable amounts of time, energy, and money despite abysmal returns. I thought the studio heads had lost their minds when they decided to pour a truckload of funds into live action segments of said IP with no clear ROI in sight. Too many rods in the fire, not enough staff, or experience to execute properly. One week the company is focusing on a mobile game, the next it's a proprietary tequila brand, or a line of clothing with no target demographic in mind. This happened repeatedly. Lots of pep talks, but no real changes. Misuse of the entire staff's abilities and potential.

7
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