Pros
Upon starting here, I was immediately drawn to the energy, and potential of the in-house projects, and the reception of employee input.
- Great starting gig for graduates, and interns.
- Decent challenges for experienced, and senior staff.
- Talented artists, and engineers.
- Clean environment, with focus on showing off creativity.
- Laid back work ethic.
- Monthly video game tournaments.
Cons
When the honeymoon phase ended, the company's glaring lack of direction became apparent, and increased throughout my time as an employee. I was part of the staff laid off due to a crippling downsize. While I'm not bitter, I am flatly disappointed.
None of the studio heads have a solid game-industry background, leading to hasty development plans with no clear
goal in sight.
Their "flagship" title was a financial failure by any measure when I started, yet they continued to pour immeasurable
amounts of time, energy, and money despite abysmal returns. I thought the studio heads had lost their minds when they decided to pour a truckload of funds into live action segments of said IP with no clear ROI in sight.
Too many rods in the fire, not enough staff, or experience to execute properly. One week the company is focusing on a mobile game, the next it's a proprietary tequila brand, or a line of clothing with no target demographic in mind. This happened repeatedly.
Lots of pep talks, but no real changes.
Misuse of the entire staff's abilities and potential.