Pros
I’m about five years late writing this, but I wanted to share my experience working at Sucker Punch Productions, where I had my very first job in the game industry. I was hired for a few months to help cover for two senior artists on paternity leave, along with another junior artist. I moved from Texas to Seattle hoping this opportunity would launch my video game career, and it absolutely did. At Sucker Punch, you’re surrounded by the best of the best. The amount of knowledge, skill, and creativity on the team is inspiring, and as a junior artist, I soaked up as much as I could. That experience gave me the confidence to find my voice in game development. The culture at Sucker Punch stood out to me. Everyone is there for the same reason: to tell great stories and make great games. The studio itself is awesome, and it’s not unusual to see the founders walking around. One moment that really stayed with me was when two of the original founders saw me sitting alone in the cafeteria and chose to sit down and start a conversation. I didn’t even realize who they were at first, I just thought they were incredibly kind people (and I wasn’t wrong). Now, five years later, I’ve worked on five games and two VFX titles, and I often wonder if any of it would’ve been possible without Sucker Punch giving me that first chance. I’ll always be grateful for that.
Cons
Working at Sucker Punch means working on some of the best games in the industry. With that comes a high level of commitment to your team and your project. You need to be ready to give your best effort and time to meet that standard. (Only a con if you're looking for a chill job to pass the time).