They asked me to design and develop a fully functional AR application using Unity 6 with the following features:
Real-time furniture recognition and labelling - scan a room, identify furniture like chairs and tables, and display dynamic labels.
Spatial drawing interaction - allow users to draw on any scanned surface, including walls and furniture, with intuitive AR controls.
Drawing-to-text conversion - interpret user drawings as text, display it in AR, or return “Not a text drawing” if unrecognizable.
They also required the complete Unity source code and a working Android APK, all to be delivered within 48–72 hours. The timeline and scope make it essentially a full, production-level project in just a few days.