I applied online. The process took 1 week. I interviewed at GSC Game (Kyiv, Kyiv) in Oct 2010
Interview
The interview consists of 3 parts: phone (screening), practise test (for an hour) and on-site interview. In general, the article from "highly professional scums" fully describes the process of hiring. However, phone interview is deeper and can take a long time (3-4 hours). The questions are typical for gamedev: C++, algorithms and their performance, memory and types casting, linear algebra and so on. On-site interview is much easier and includes general questions about previous projects and your vision of modern game engines
Interview questions [1]
Question 1
How to implement type checking without dynamic_cast and strings comparison when developing classes hierarchy?