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      Valve Corporation

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      Designer Interview

      13 Jan 2015
      Anonymous interview candidate
      No offer
      Positive experience
      Average interview

      Application

      I applied online. The process took 6 weeks. I interviewed at Valve Corporation in Jan 2015

      Interview

      Applied online, got a response about a week later that there was overlap between my skills and what they needed. Set up a phone interview with two senior designers that we had later that week. Phone interview was a simple, if a bit contentious, portfolio review. I was surprised that they not only challenged what I said (totally fine), but did so in a pretty irascible manner. They were definitely ready for me to misspeak or screw up. Regardless, I just continued to explain my work and at the end they put me on hold for a moment and told me they'd like me to come in for an in-person session. In-person session took place about a month later, mostly because of the Christmas break. Was a multi-part process with teams of two - I made it through three rounds, first two rounds were with two designers each and the third round was lunch with a lawyer and a developer. First round was another portfolio review, second round was a design working session (design a mobile app), third round was less focused. What I would do differently: First round: I spent a lot of time explaining the product I've been working on, not nearly enough time taking credit for it. I'd make sure to emphasize the scope of my role more, and to explain that I'm showing them each of these features because I was strategically responsible for them at some level. Second round: I made a genuine mistake by jumping in too quickly to sketching out ideas on the whiteboard, without asking enough questions beforehand. Who is the target audience, Why does the client want it, basic problem discovery. In retrospect, was a pretty huge oversight. Third round: This one was a little strange. lunch interviews with people who don't particularly want to be there are always less than fun. I was asked what I would change about Steam, which is actually a bit of a touchy topic it seems. I said that I'd try to simplify the profile/account management stuff, which is currently pretty labyrinthine, and I also said I'd want to get rid of the carousel on the homepage of the store. This received a lot of pushback, and I think I was able to defend my position well enough, but I wish I'd had more data at hand to back myself up. I also think I should have been more willing to use my anecdotal opinion of the carousel (that it's annoying and frustrating) as justification for changing it. I was told after the third round that they weren't going to continue with me. I was given two reasons/pieces of feedback: 1. That I didn't have the strategic/high level experience necessary (this is incorrect, and effectively an indictment of my poor, overly humble self-selling), and 2. That I should have asked more questions before jumping into the working exercise (this is totally correct). The upshot: it was an overall good experience that didn't lead to a job, but was certainly one of the more challenging interview processes I've experienced. It made me a better interviewer on both sides of the table. My advice to future candidates: I think getting a job here as a designer takes a lot of self-positioning/selling, and a bit of luck - get them on the right day or whatever. Be aware of the product you're selling (yourself as a designer) when you go in, and sell it enthusiastically. But honestly, don't go into this one thinking you'll probably get a job. They're interviewing a LOT, have a ton of candidates at hand, and they really look for any reason to turn someone down. I don't mean this in a negative way, I just mean that you can think you're holding your own pretty well (I did), and you'll suddenly get dropped for reasons that may not make total sense to you. It's great interviewing experience at the least.

      Interview questions [1]

      Question 1

      My design working session was to design a mobile app.
      1 Answer
      20

      Other Designer interview reviews for Valve Corporation

      Designer Interview

      14 Feb 2022
      Anonymous interview candidate
      Declined offer
      Neutral experience
      Average interview

      Application

      I interviewed at Valve Corporation

      Interview

      Tag team of specialists interview you to determine if you fit their very closed definition of designer. Getting a passing nod from each team allows you to progress to the next hour. Like a game show!

      Designer Interview

      17 Apr 2021
      Anonymous interview candidate
      Bellevue, WA
      Declined offer
      Negative experience
      Difficult interview

      Application

      I applied through an employee referral. I interviewed at Valve Corporation (Bellevue, WA)

      Interview

      Setting up the interview was a mess, and I’m sure would have never happened had I not been friends with someone at Valve. After deciding to fly me out for an in-person interview, we agreed upon a date. 4 days prior to that date, no one had connected me to arrange my flight and hotel. Concerned, I reached out to my friend, who poked the interview organizers who then reached out to me the next day. Interview day was a full day of interviews where I spoke with 2 valve employees at a time. Questions were about designing a L4D co-op scoring system, a ski resort app, and the same standard questions others have mentioned. I did a full day of interviews, but apparently they can cut the interview short if it’s not going well after the lunch interview. Most of the people I met with were very engaged, but a few wore their disinterest on their sleeve and were almost openly hostile. Definitely a weird approach for an interview process that was, in their own words, meant to simulate what it’d be like to work with them. It often felt as though the interviewers had been decided upon just hours before - many knew nothing of my work of work history, which led to a lot of retreading of the same history and subsequent follow up questions. At the end of the day, I was offered a contract position, which I explained I could not take as I was not about to move to one of the most expensive areas in the country for a job without benefits or assurances of full-time work. They told me that many contractors ultimately become full-time employees, which only made their offer stranger to me; if that’s the case, why not hire people outright? After declining, they told me that having gone through the process, I would be welcome to contract with them at any point afterward, but I seriously doubt they would even remember who I was a week later. Afterward, no one responded to the emails I sent thanking them for taking the time and for the experience. Meanwhile, the card I had to put on file at the hotel was charged for the room, which required that I contact Valve’s interview coordinator so that they could clear up the charge with the hotel and pay for the room. Ultimately, the whole ordeal was terribly disorganized and going through a day of interviews only to be offered a contract position made the whole process feel like a big waste of time. As a lifelong fan of Valve’s games, it was a very disappointing experience.

      Interview questions [1]

      Question 1

      How would you design a scoring system for Left 4 Dead? How would you design an app for a Ski Resort?
      Answer question
      17

      Designer Interview

      21 Apr 2016
      Anonymous interview candidate
      Bellevue, WA
      No offer
      Positive experience
      Average interview

      Application

      I applied online. The process took 4 days. I interviewed at Valve Corporation (Bellevue, WA) in Apr 2016

      Interview

      I interviewed with Valve yesterday. This, in my mind, is a dream job. Just the lobby alone makes you want to work there. I had applied for a Designer position and couldn't believe they wanted to bring me in, as my background is in Avionics. Very casual atmosphere, very personal guys who interviewed me. We sat in a conference room and discussed my work online. They asked questions regarding a few of my projects and were interested in the background of them and what had been shipped, and was an actual product.

      Interview questions [1]

      Question 1

      In addition to wanting to see my portfolio online (although they had already reviewed it), they wanted to know a little bit about the work that was done, my contribution to it, any team members, and so forth.
      2 Answers
      13