Pros
-Management actually listens. If you bring something up to them, they either act on it immediately or they make a realistic plan to act on it.
-All levels of management, including upper management, have an understanding of what’s happening in production. So there’s no feeling of disconnect.
-They encourage recognition a lot. We do shout outs during release reviews, and people get to show off what they’ve worked on. Also you can vote for people to win a monthly recognition award (prize is a nice cash bonus).
-The perks are standard in the game industry but still nice: health benefits, a wellness spending (for things like the gym) and team lunches (Uber eats because covid)
-The day to day work is enjoyable and the co-workers are cool people.
-There’re are talks (and steps) of new things coming up and they all seem very exciting.
Cons
-It is a growing company, so you need to be the type of person that is up for getting your hands dirty, so to speak. There aren’t many processes in place, compared to a large/established company. But to be fair, they’re actively putting processes in place. So kudos where it’s due.
-The hiring process can be a bit odd/scattered. (Interviews rescheduled last minute, being given the wrong information).
-They still have some of that start-up crunch mentality. Most of the time, the pace of work is normal, but nearing release it can get very intense for a couple of days. They seem to be actively working on that though (including hiring a lot of people).