good creatives, weak business strategy and vision.
Pros
the legacy of fine design work that came from kyle cooper (prologue) main titles for SEVEN still draws in great design talent. there is cache to working there and while they are being eclipsed by places like elastic, who are doing more innovative design work, and places like troika and LK who are commanding the broadcast world, the big name director-roster commercial production companies and of course psyop and motion theory for CG-driven work, they still have a commanding presence in landscape. they have solid values in terms of respect for design and good work and aesthetics.
Cons
no strategic leadership. the decisions makers have all been there (both creative and production) for a decade at least. they aren't very current or aware of how the design business has shifted to more of an account/agency model. while they have tried to make moves into experiential and digital over the years and now, gaming, they don't really understand how to engage and push the business forward in a meaningful way. Their EPs are more just sort of middlemen than actual players in the day to day. the company is very top heavy.