The company started out with the idea of creating cutting-edge games with the ability to teach secondary school students basic principles about new technology subjects added to the national curriculum, such as computer programming. The first release - "Hakitzu" was a mild success. However, over time the management lost sight of this direction and gave the Chinese investors direct input into the content of new titles, resulting in cheap and bizarre throw-away apps for 3-year-olds. To add to this, the management made a series of short-sighted decisions, such as spending vast amounts of money on lavish launch events with celebrity cameos. Spending money in the wrong areas has resulted in many lay-offs, and, as I occasionally keep in touch with friends who still work there, it's clear that the morale is at an all-time low, and the projects are getting progressively more ridiculous. I'm not sure if there is even any point to reviewing Kuato Studios, as I'm not sure how much longer the company will exist.