I applied through a recruiter. The process took 2 weeks. I interviewed at Kuato in May 2022
Interview
Zoom meeting with lead art and studio director, background questions and general getting to know each other questions. Offered job same same day Tell me about yourself What's your experience Are you familiar with this software What's your workflow
I applied through a recruiter. The process took 2 weeks. I interviewed at Kuato
Interview
Very quick process, contacted by a recruiter on Linkedin and hired within 2-3 weeks, the interview was nice and relaxed.
Two people from the studio interviewed me, they gave me a really good sense of the work environment and the kind of people I'd be working with.
I'm really enjoying working here and I
highly recommend the studio
I applied through a recruiter. The process took 2 weeks. I interviewed at Kuato (London, England) in Nov 2020
Interview
I had an interview with the lead producer and tech lead. Talked about my professional experience, answered some production questions and some Unity/C# questions.
The tech lead opened up one of my Unity projects on BitBucket and asked me questions about that.
On the next step I received a technical test that I had to complete in 2 hours. The test was fixing bugs in a little space shooter game, adding features that were half done and adding new functionality if I still had time.
Interview questions [1]
Question 1
It was a long time ago so I don't remember exact questions but I got asked about Asset Bundles, if I had worked with them and how to use them. Same thing for NavMesh and integrating third party SDKs into Unity.
I also got questioned about any improvements I would have made to the Unity project I had on my BitBucket.