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TinyCo Reviews

3.2

49% would recommend to a friend

(64 total reviews)

Chris DeWolfe

Not enough data to show CEO approval

42% positive business outlook

TinyCo has an employee rating of 3.2 out of 5 stars, based on 64 company reviews on Glassdoor which indicates that most employees have a good working experience there. The TinyCo employee rating is in line with the average (within 1 standard deviation) for employers within the Information Technology industry (3.9 stars).

Reviews by job title

64 reviews
4.0
4 Aug 2014

Climb up the ladder, then jump

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

- Tons to do, especially if you're lower down the pecking order - Learn a lot within a short duration - Good set of people who are ridiculously talented - Open door policy, or rather, no door policy - Definitely trying to be better as a company

Cons

- Upper management 'encourages' the implementation of ideas from other games without checking whether it's even apt for the game - Too many people higher up with too little gaming experience to call the shots - Sometimes imposes unrealistic deadlines which ends up being a black mark against the 'minion' rather than the management

3.0
14 Jan 2014

Incredible stressful, but the experience was worth it's weight in gold

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

- Good bunch of employees - Employee meals taken care of - Lots of responsibility given

Cons

- Management heavy - Not enough designers - Games made were too "inspiried"

1.0
1 Jun 2015

Only if you're desperate

Anonymous employee
Recommend
CEO approval
Business outlook

Pros

-Dinners, large snack kitchen, happy hours. -Genuinely fun talented people. -Business dev brings in high quality 3rd party IPs to develop into games. -High turnover means someone new to games can easily get an entry level job here. Word of caution: leave before you think the entire industry operates this way!

Cons

-Game development pipeline is a disaster. Half of the middle and upper management employees don't know how to make a game, nevertheless a quality one. -Since the pipeline is poorly managed, developers have to put in a lot of unnecessary crunch. Employees who work really hard and leave at a normal time are intimidated by management about their 'dedication' to the company. -Any original gameplay ideas are quickly thrown aside in favor of making the exact same FTP city builder over and over and over again. -Employees who try and suggest how to make things better, even if they come from a good-hearted place, are brow-beaten and treated with suspicion. -Employees who fall from favor are actively treated horribly until they quit. -Random individual layoffs happen very frequently, with little to no explanation why. Moral is very tense, and this is actively being used by management to pressure developers into doing extra hours and putting off raises. -Raises are non-existent, even to employees that have been there for years. There is no system in place to reward employees for investing themselves long term in TinyCo. -Developers, especially artists, are severely underpaid. Artists are being offered salaries at the rock bottom of their market value, then are openly mocked by HR when they object. -CEO doesn't trust the talent he hires to make good products, micromanages. -There is a peer bonus system in place, originally created to reward people who do exceptional work. Now it is strictly abused by upper management to be only used as a way to unfairly compensate people who are (sometimes forcibly) working unpaid overtime.

Viewing 1 - 3 of 64 Reviews

Glassdoor has 66 TinyCo reviews submitted anonymously by TinyCo employees. Read employee reviews and ratings on Glassdoor to decide if TinyCo is right for you.