I applied through a recruiter. The process took 2 weeks. I interviewed at Kuato (London, England) in Nov 2020
Interview
I had an interview with the lead producer and tech lead. Talked about my professional experience, answered some production questions and some Unity/C# questions.
The tech lead opened up one of my Unity projects on BitBucket and asked me questions about that.
On the next step I received a technical test that I had to complete in 2 hours. The test was fixing bugs in a little space shooter game, adding features that were half done and adding new functionality if I still had time.
Interview questions [1]
Question 1
It was a long time ago so I don't remember exact questions but I got asked about Asset Bundles, if I had worked with them and how to use them. Same thing for NavMesh and integrating third party SDKs into Unity.
I also got questioned about any improvements I would have made to the Unity project I had on my BitBucket.